Version: V2.0

How to install:
1. IF YOU HAVE OLDER VERSION OF DYNAMIC MUSIC INSTALLED: Delete the "Music" and "playlist" folders in your "common\Kerbal Space Program"
2. Download and install: Soundtrack Editor Forked: https://spacedock.info/mod/2322/Soundtrack%20Editor%20Forked
3. Put "Music" and "playlist" folders in your "common\Kerbal Space Program" - Overwrite when prompted (read 1. if you have older mod version)


VERY IMPORTANT: DO NOT USE THE IN-GAME SOUNDTRACK EDITOR or even click on "edit" next to a track. 
Doing this causes the playlists.cfg to break many values and you need to reinstall a clean playlists.cfg

See "INSTRUCTIONS ON HOW TO EDIT" for more information.

















Disclaimer:
I make no money from this mod. I don't have a paywall, or even a donation link here and I wont accept any donations for this mod.

Credits:
I made a lot of tracks and edited all tracks that I did not make.
Credits to NexusHelium for a few tracks. Please subscribe to their youtube channel.
If you own one of the edited tracks and want it removed please message me and I will remove it.


V2.0 Patch notes:
Complete OVERHAULED MUSIC LIST:
	-eeloo
	-slate
	-thatmo
	-wal

-many edits to songs for better transitions and fades
-many new variations (based on respective main themes) in playlists- calmer and more ambiant versions that play after the main theme
-many new surface variation themes 
-streamlined the volume of many tracks

-new heavylanding music for tlyo,wal and slate (prev only tylo)
-new entry music for gas giants
-eve atmo entry music overhaul
-intervals between tracks

-surface launch action music now starts at 30ms after landing (allows for normal surface activity without the action music starting)
-new day and night pre-launch sounds
-added evesurface version music
-made bodylanding track longer (added v2 after v1 in de track)
-better landing transition. 10m/s starts surface music from landing, ascend starts again at 30m/s, 
	allowing good stopage of landing action music but also driving/eva with surface music to 30/ms
-added better surface sbuffers
-removed the far situations as they broke up the songs too often and caused stutters if your current vessel had an elliptical orbit

-tylo landing trigger from 60k to 40k height
-slate landing trigger from 50k to 40k height
-kerbinlandingfast trigger from 4000dv to 4500dv
-tekto landing height from 95k to 90k

#Known bugs:
small chance the music player skips a track or plays a track twice, especially when you have the music player displayed on screen. This seems to be a soundtrack editor bug.